![]() ![]() Google, after literally hours of tinkering and a download of the epic Jack Spade tweaker file later I managed to get a pretty decent setup going through my wheel (Fanatec CSW V2). Now I'm no technical expert but I've been around a while, and mixing together my own experiences and using the help of our community and my good friend Mr. ![]() Unfortunately turning said wheel is when things start to go a little bit wrong for Project CARS 2, and that is where the disappointment and frustration start to creep in to the experience, massively. These things give the game a massive leg up over the competition before a wheel has even been turned. On face value many of the boxes one would like to see ticked prior to getting out on track have a resounding big fat happy smiley face next to them - loads of cars? Check. These are all things that grab my attention, massively. Sim racing is my passion, and to have another big player on the scene vying for my game time is a very exciting prospect, and something which I found myself getting increasingly excited about on the run up to release last month.įrankly I was sceptical after being bitterly disappointed by the original Project CARS game, so it came as something of a surprise when I gradually found myself being reeled in by the relentless marketing push for the new title throughout the build up to a public release, especially all the noise the developers were making about how the game would push the boundaries of realism and "redefine the genre of sim racing". Now I have to say something in advance of writing this review, I want Project CARS 2 to be good. RaceDepartment take the new Project CARS 2 game for a spin and share our experiences. ![]()
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